Category Archives: Moog

‘Unanimoog’ Featured by Moog Music, and other Animoog news

Some recent Animoog news of interest

‘Unanimoog’ Featured by Moog

I am delighted that Moog Music featured my Animoog solos album on their front page and dedicated a page on their site to the album. As far as I’m aware, it’s the first time Moog put such a spotlight on Animoog creations.

Satri_UEITM_coverart_640px

Thank you Moog! :-) — Satri

If you haven’t got the ‘Unanimoog, escape inside the music’ album of Animoog solos yet, get it now, it’s free.

Animoog Players Map Improvements

We recently announced the ‘Animoog Players Map’ experiment. It’s nice to see that a few fellow Animoog players already added themselves to the map. The improvements done since initial launch:

  1. There are now several screenshots in the instructions to make it easier for everybody to add themselves to the map
  2. There’s are now symbols and colors on the map markers

Want to see the improved instructions and maybe add yourself to it? Here it is!

Animoog version 2.2.4 is coming

With Moog’s renewed focus on Animoog development, they selected a few beta testers to help improve the app we love. I’m one of those lucky Animoog beta testers. And the excellent news is that version 2.2.4 has been submitted to the App Store and should be available to all any day now. Moog developer Geert Bevin publicly shared on Facebook the following list of changes and fixes:

  • Stable support for iOS 8
  • Stable support for 64-bit devices
  • Revised timbres panel with categories (touch-hold timbre in category for preview)
  • Fixes for timbres showing up with domain name prefixes
  • Audiobus input slot compatibility fixes
  • Virtual Animoog MIDI ports are now always available even if no port is explicitly selected
  • Improved IAA instrument compatibility (IAA transport panel will be done for a future release)
  • Use with any buffer size from 128 to 4096 (256 being the intended size for all supported devices)
  • Fixes for restore purchase functionality
  • Improved in-app store layout and interaction
  • iTunes File Sharing access to timbres, presets and projects
  • Removed import/export preset from setup panel since iTunes File Sharing should cover all needs
  • Added timbre category list under ‘random preset’ to enable/disable categories to randomize timbres from
  • 4-track recorder fixes for loading clips, pasting clips and AudioPaste
  • 4-track project fixes for save/load/delete/share
  • 4-track now remains unlocked when not connected to network
  • Pitch bend range is now always saved with presets and correctly loads from presets when this option is active
  • Pitch and mod strips now light up with incoming MIDI
  • Hold button now more clearly show when it’s active
  • Manual MIDI CC input now ensures only numbers can be entered
  • Keyboard scale selection now doesn’t misbehave after selecting the whole tone scale
  • Preset panel is laid out more consistently
  • Resuming after interruptions from Siri now reactivates audio
  • Proper handling of large amounts of MIDI expression data, coming from alternative controllers
  • Updated built-in manual

While you now know in advance most of the wonderful surprises the next Animoog version will bring, expect me to post a new entry when it will actually become available for download.

Still reading?

Next major step for Animoog.org is to provide an updated Expansion packs table, which I hope to complete before mid-June. Afterwards, I have a little surprise for Animoog players, but since I’ll be away from computers most of the Summer, I expect to launch this new Animoog.org component during Fall 2015. Cheers — Alex / Satri

Animoog Development News from Moog

Some news from Moog Music regarding our dear Animoog app.

The last update we got was version 2.2.3 in October 2014. In February I shared some good news from Moog about beta testing a new version which is 64bits and fixes issues with Audiobus, those news were shared from Animoog.org’s Twitter account.

Today we got some fresh news over the ‘iPad Musician’ Facebook group, thanks to Brian Brylow. Here’s most of what’s exciting: “[… ]provided to me by one of the executives at Moog. […] Here is the text that they are comfortable publicly sharing:”

“Moog has recently expanded their software team and are actively engaged in supporting and updating both the Filtatron and Animoog applications to address known bugs and to implement product improvements and new features. We will also be implementing a more streamlined way for users to give feedback and bug issues in the near future that will enable us to support the community much more effectively. All of us at Moog really appreciate your patience and continued support of these products.

You should be seeing a number of updates in the near future for both products.”

You can expect we’ll publish news on Animoog.org as soon as new Animoog versions become available. The wait should be over soon and according to Moog, we’ll have new means to provide feedback regarding its development. Great news overall! — Alex / Satri

Major Animoog Discount: $4,99 / $1,99

If you’re reading this site, you most probably already own and love the Animoog app. However, you may have friends and relatives that may benefit from discovering how wonderful the Animoog app is!

Certainly only for a limited time, Animoog is significantly discounted:

Such discounts also took place last year and lasted a few days. Great if that’s an excuse for buying it! Enjoy!

Animoog for iPhone 1.1.2 Released

This is major news, mainly because it confirms that Moog has not abandoned Animoog. Animoog for iPhone’s previous update showed up 2012. Here’s what’s new in version 1.1.2 of Animoog for iPhone, officially released on August 29th, 2014:

  • Full iOS 7 compatibility
  • Support for iPhone 5 and all prior screen sizes
  • Inter-App Audio Support
  • Audiobus 2 Support
  • AudioCopy 2 Support

Audiobus and Inter-App Audio (IAA) support are significant new features, meaning Animoog for iPhone can now properly be integrated with other music apps on the iPhone. IAA is Apple’s built-in solution for iOS 7 and later for audio apps to talk together and share (and real-time modification) audio tracks. Both Audiobus and IAA are widely supported by other iOS audio apps.

What’s also great is that Moog itself provided feedback in their forum, acknowledging some issues with the just released new features and pointing to another upcoming update that should soon see the light. Moog cares, and that matters.

An update for Animoog for the iPad has not hit the App Store yet, but now we can expect it any day or week. Let’s rejoice! And yes, I’ll have to update the wish list for Animoog accordingly.

Releasing Animoog as open source?

I wasn’t planning to write about that, but the suggestion on Moog’s forum encouraged me to share the following.

I’m a heavy user, supporter and sporadic contributor to open source and free software, so this suggestion captured my interest! Don’t hesitate to help me understand why you’d like Animoog to be open sourced if you have such inclination.

Software lives and dies according to the developer care they get. This is true for both proprietary and open source software. Developers can be paid or do it on their own time, but when a piece of software gets no time and love from developers, development has effectively halted and its days are numbered. Software development for anything even slightly complex, and Animoog certainly is in the sophisticated category, requires serious expertise and resources. You need people dedicated to coordinating the code and changes to the code, handling the bugs, priorities, feature requests, the releases, etc.

Software lives and dies according to the developer care they get

What about Animoog? Yeah, it’s been almost a year now since the last Animoog release. Has it been abandoned by Moog? I doubt it. Especially considering Animoog’s sound engine is driving Moog’s Theremini which was just announced last month. Could Animoog be improved? It’s clearly the case as we can see from this fan-generated wish list of improvements. But the truth is that Animoog is currently working fine and as great as last year. Analog pianos and guitars haven’t changed much in past decades and that does not reduce their quality, popularity or ability to do what they were built to accomplish.

Would Animoog be better of as open source, in the hands of a community coordinated by Moog? I’m not certain. As much as several of us can be dedicated to Animoog, there probably isn’t that many of us with the time and required expertise to develop Animoog at a quicker pace than Moog. I suspect it makes more sense for Moog to sell the app, and numerous users are happy to pay for it and its in-app purchases, and Moog to use that money to further develop Animoog, than hope for a community to organize itself and actually deliver sustained and coordinated improvements to Animoog. But hey, I could be wrong!

I suspect it makes more sense for Moog to sell the app, and numerous users are happy to pay for it and its in-app purchases, and Moog to use that money to further develop Animoog […]

With an open source Animoog, Moog will most probably get less revenue from it and consequently will devote less time to improve it. Another scenario would be that with Animoog becoming free, the increase in users and associated potential increase of in-app purchases would be enough to fill that revenue gap for having the core of Animoog open source. That scenario appears unlikely to happen, and at a minimum it’s a pretty big risk if revenue is important to Moog.

If Moog decides to drop Animoog’s development in favor of other priorities, sure, providing it as open source makes all the sense in the world (software code can be open source but still be proprietary, there’s a difference between open source software and free software). Otherwise, despite being a heavy user and supporter of open source, I’m not convinced that it would actually help for the future of the instrument we love.

There’s an infinity of opportunities. Another scenario would be for Moog to keep Animoog’s core closed, but provide an API that would allow developers to extend Animoog through in-app purchases – those extensions could be either for a fee, free or open source. That could be the best of both worlds. But it also means Moog would have to spend time providing and documenting an API for third-party developers to leverage.

What do you think? Should Animoog become open source? Why? And how?

Moog Announces Animoog-based Theremin – The Theremini

Theremini

Major news! Moog announced today the Theremini, which is essentially a modern Theremin leveraging the Animoog sound engine.

From the official announcement:

“It is the only known instrument that you play without touching. Moving your hands in the space around its antennas controls pitch and volume. The Theremini combines a powerful sound engine derived from Moog’s award winning synthesizer, Animoog, with the traditional no-touch playing of a Theremin.”

The Theremini brings lots of versatility compared to the original Theremin. The features that excites me:

  • 32 built-in presets, and certainly more to come eventually — meaning you can out of the box play with various rich sounds, thanks to the Animoog engine
  • Pitch correction with selectable scales and root note — suddenly making the Theremini easy to play by preventing us to play any wrong note
  • Adjustable stereo ping-pong delay
  • and lots more…

The full list of features is available on the Moog website. Want to look and hear what is sounds like? Here’s Moog video included in the announcement:

While I want to focus the Animoog.org website on Animoog itself, don’t be surprised if I share with you Theremini news from time to time, hey, the Theremini is really based on the Animoog engine. And my wife is open to the idea of buying one… :-)